Class Name: Overseer

Vaults of Resonance Content

The Overseer is a tactical commander specializing in leading semi-autonomous constructs called Control Units in battle. They use their expertise to manage and enhance their units, creating a flexible and adaptive force on the battlefield.


Class Features

Hit Points

Proficiencies

Starting Equipment


Class Table: The Overseer

Level Proficiency Bonus Features Units Controlled Command Points
1 +2 Tactical Network, Constructed Ally 1 (Constructed Ally) 2
2 +2 Command Maneuvers, Unit Upgrades 1 3
3 +2 Overseer Archetype 2 4
4 +2 Ability Score Improvement 2 5
5 +3 Efficient Directives 2 6
6 +3 Improved Upgrades 2 7
7 +3 Tactical Dominance 3 8
8 +3 Ability Score Improvement 3 9
9 +4 Enhanced Network 3 10
10 +4 Archetype Feature 3 11
11 +4 Overclock 4 12
12 +4 Ability Score Improvement 4 13
13 +5 Multi-Unit Maneuvers 4 14
14 +5 Archetype Feature 4 15
15 +5 Master Strategist 5 16
16 +5 Ability Score Improvement 5 17
17 +6 Supreme Upgrades 5 18
18 +6 Archetype Feature 5 19
19 +6 Ability Score Improvement 6 20
20 +6 Command Perfection 6 21

Core Mechanics

Tactical Network (1st Level)

You establish a mental link with your Constructed Ally, enabling seamless coordination. Your ally acts on your turn, taking actions based on your commands. The ally defaults to a defensive stance (Dodge) if no command is issued.


Constructed Ally (1st Level)

At 1st level, you gain a Constructed Ally, a semi-autonomous construct that serves as your companion in combat. Use the Steel Defender stat block as a base with the following modifications:


Command Points (1st Level)

You have a pool of Command Points that you use to issue tactical commands to your units. This pool replenishes after a long rest.


Command Maneuvers (2nd Level)

You develop specialized tactics to enhance your units. Choose two Command Maneuvers from the list below.

Overseer Archetype (3rd Level)

Choose one specialization for your Overseer. Examples:


Efficient Directives (5th Level)

You can issue commands more fluidly. You may use a bonus action instead of an action to issue a command.


Unit Upgrades (6th Level)

Your allies gain significant upgrades. Choose one upgrade per ally:


Capstone: Command Perfection (20th Level)