Strider
Class Features
Hit Points
1st-Level Feature
- Hit Dice: 1d10 per Strider level
- Hit Points at 1st Level: 10 + your Dexterity modifier
- Hit Points at Higher Levels: 1d10 (or 6) + your Dexterity modifier per Strider level after 1st
Proficiencies
1st-Level Feature
- Armor: Shields, Light Armor
- Weapons: Simple weapons
- Tools: None
- Saving Throws: Dexterity, Constitution
Aether Stride
2nd-Level Feature
At 2nd level, you can tap into a well of Aether Energy to move with supernatural agility. As a bonus action, you may enter Aether Stride, a heightened state that requires concentration to maintain. This state lasts for 1 minute and grants the following benefits:
- You gain a number of Aether Charges equal to your proficiency bonus. These charges vanish when Aether Stride ends.
- Your movement becomes otherworldly:
- Gain +10 feet to your movement speed.
- Ignore difficult terrain.
Usage Limits (per long rest):
- Levels 2–5: 1 use
- Levels 6–10: 2 uses
- Levels 11–15: 3 uses
- Levels 16–20: 4 uses
- Epic Boon (Level 20+): 5 + your Dexterity modifier (minimum 1) uses
Aetheric Dash
2nd-Level Feature
While you are in Aether Stride, you can expend 1 Aether Charge to instantly move up to 10 feet in a straight line. This movement:
- Does not provoke opportunity attacks.
- Requires no action, allowing you to use it between attacks or at any point on your turn.
You must have an unoccupied space to move into, and the movement must be in a single direction.
Strider’s Dance
3rd-Level Feature
At 3rd level, you choose an Aetheric Archetype that defines your unique combat style. Your chosen archetype grants you features at 3rd, 6th, 10th, 14th, and 18th levels.
Available Archetypes:
(To be written)
Ability Score Improvement
4th-Level Feature
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can:
- Increase one ability score by +2, or
- Increase two ability scores by +1 each.
Alternatively, if using the optional feats rule, you can choose a feat instead of increasing an ability score.
Strider’s Rhythm
5th-Level Feature
Beginning at 5th level:
- When you take the Attack action on your turn, you may attack twice instead of once.
- While in Aether Stride, you can expend Aether Charges to make additional attacks, allowing you to extend your flurry of strikes beyond the normal limits.