Geography of The End

The End is a realm unlike any other—a fragmented, otherworldly landscape of floating islands, endless voids, and volatile magical phenomena. Its geography is defined by its unique materials, environmental hazards, and the delicate balance of magic that sustains it.


Floating Islands

The most striking feature of The End is its floating islands, vast landmasses suspended in an endless expanse of twilight. These islands are composed primarily of endstone, a bone-like mineral with a pale, almost luminous appearance.


The Green Zone

The green zone is the habitable region of The End, where magic is dense enough to sustain levitite’s anti-gravity properties.


The Void

The Void is the most enigmatic and feared aspect of The End’s geography. It is a vast, empty expanse that lies below the green zone, swallowing anything that falls into it.


The Storm Isles

The Storm Isles are a unique and dangerous region of The End, characterized by perpetual mana storms.


The Central Isles

The Central Isles are the heart of Endurian civilization, a sprawling network of floating islands centered around the End Gateway.


Cardinal Isles

The Cardinal Isles are four regions located at the far edges of The End, each marked by an ancient temple.


The Upper and Lower Limits

The End’s geography is defined by its vertical limits, which are tied to the density of magic in the green zone.


Environmental Hazards

The End’s geography is fraught with dangers, both natural and magical.


Conclusion

The geography of The End is a testament to the realm’s alien beauty and inherent dangers. From the floating islands of the green zone to the chaotic storms of the Storm Isles, every aspect of The End’s landscape shapes the lives and culture of the Endurians. It is a realm of endless twilight, where magic and mystery intertwine, and survival depends on adaptability and ingenuity.