NightWings

Appearance:
NightWings are sleek, dark-scaled dragons with star-like flecks on their wings that shimmer in dim light. Their piercing eyes glow faintly, often an eerie shade of yellow or purple. Their movements are graceful and deliberate, reflecting their sharp intellect and disciplined upbringing.

Ability Score Increase:

Age:
NightWings reach biological adulthood at age 7 and social adulthood at 10. They can live over a century, though most perish younger due to their dangerous lives.

Alignment:
NightWings are strongly inclined toward Lawful alignments, commonly Lawful Neutral. They value logic and order above benevolence or malevolence, often embracing moral relativism.

Size:
NightWings grow throughout their lives, starting as Medium creatures and potentially reaching Gargantuan size in old age.

Speed:

Racial Traits


Lore

Brilliant Logicians:
NightWing society prizes logic, knowledge, and intellectual pursuits above all else. They excel in fields like magic, engineering, alchemy, and psychology. Crafting technically impenetrable scrolls is a badge of honor, and their libraries are among the richest in the world.

Paranoid Isolationists:
After a bitter war with the IceWings, NightWings became reclusive, hiding on a secret island and forbidding outsiders from entry. They guard their powers and culture jealously, training their young in secrecy until age 10 to ensure their lies and mystique remain intact.

Loyalty Before Life:
NightWings value tribal loyalty above all else, even personal survival. Acts benefiting the tribe are seen as necessary, no matter how morally questionable. This rigid loyalty is instilled from birth, but rebellious individuals occasionally emerge, valuing personal freedom over the tribe.

Names:
Names reflect abstract concepts (e.g., Wisdom, Vengeance) or compound words (e.g., Starflight, Deathbringer). Rare exceptions like “Mastermind” exist but are uncommon.

Adventurers

NightWings leave their tribe for varied reasons, such as escaping its rigidity or fulfilling tribal missions to amass wealth, fame, or allies. Their preference for intelligence and arcane study makes them ideal Wizards, especially Diviners. Monks and Fighters seeking perfection are also respected, though spell-less Barbarians are scorned.