[Brief description of character’s appearance]
Ability Score Increase:
Your Strength score decreases by 3.
Your Constitution score decreases by 3.
Your Intelligence score increases by 4.
Your Wisdom score increases by 3.
Your Charisma score increases by 3.
Size: Large
Speed:
Walking speed: 30 feet.
Flying speed: 60 feet.
Racial Abilities:
Languages: You can speak, read, and write Draconic and Scholar.
| Ability | Base | Total | Bonus |
|---|---|---|---|
| Strength | 15 | 12 | -3 (racial) |
| Dexterity | 15 | 15 | +0 (racial) |
| Constitution | 20 | 17 | -3 (racial) |
| Intelligence | 20 | 24 | +4 (racial) |
| Wisdom | 10 | 13 | +3 (racial) |
| Charisma | 10 | 13 | +3 (racial) |
Alchemist Spells: You always have certain spells prepared:
| Level | Spell |
|---|---|
| 3rd | Healing Word, Ray of Sickness |
| 5th | Flaming Sphere, Melf’s Acid Arrow |
| 9th | Gaseous Form, Mass Healing Word |
| 13th | Blight, Death Ward |
| 17th | Cloudkill, Raise Dead |
Experimental Elixir: At the end of a long rest, you can create a magical elixir in an empty flask you touch. Roll on the table below to determine its effect. The elixir is consumed as an action and lasts until drunk or until your next long rest.
You can also create additional elixirs by expending a 1st-level or higher spell slot, choosing the effect instead of rolling. At 6th level, you create two elixirs per long rest, and at 15th level, you create three. Each elixir requires a separate flask.
| d6 | Effect | |
|---|---|---|
| 1 | Healing | Restores 2d4 + your Intelligence modifier HP. |
| 2 | Swiftness | Increases walking speed by 10 ft. for 1 hour. |
| 3 | Resilience | Grants +1 AC for 10 minutes. |
| 4 | Boldness | Adds 1d4 to all attack rolls and saving throws for 1 minute. |
| 5 | Flight | Grants a additional 10 ft. flying speed for 10 minutes. |
| 6 | Transformation | Functions as Alter Self for 10 minutes. |
Flash of Genius When you or another creature you can see within 30 feet of you makes an ability check or saving throw, you can use your reaction to add your Intelligence modifier to the roll.
You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest
Artificer Specialist:
Tool Proficiency